Strike
Deal 6 damage.
- 6 damage to the opponent
Every card in the game: what it costs, what it does, and how it's used.
Computed from the game's own cost and scaling formulas, not general advice — regenerates alongside everything else if those numbers change.
Deals damage to the opponent. Always requires targeting them.
Deal 6 damage.
Deal 7 damage.
Deal 9 damage.
Deal 11 damage.
Deal 10 damage.
Deal 5 damage. Apply 3 poison.
Deal 8 damage. Apply 2 weaken.
Deal 14 damage.
Deal 8 damage. Heal 4 HP.
Deal 15 damage.
Deal 16 damage.
Deal 18 damage.
Deal 24 damage.
Lv.5: Also heal 6 HP
Deal 28 damage.
Lv.5: Heal 5 HP from the scorched earth
Deal 32 damage. Apply 3 weaken.
Lv.5: Also gain 8 block
Deal 38 damage.
Lv.5: Also gain 10 block
Deal 45 damage.
Lv.5: Deal 10 extra damage
Deal 60 damage.
Lv.5: Also heal 10 HP
Deal 75 damage.
Lv.5: Deal 15 extra damage
Deal 90 damage.
Lv.5: Deal 20 extra damage
Grants block, which absorbs incoming damage before it touches your HP. Block resets to 0 at the start of your turn — use it or lose it.
Gain 6 block.
Gain 5 block. Draw 1 card.
Gain 12 block.
Gain 18 block.
Gain 26 block.
Lv.5: Also heal 4 HP
Gain 30 block.
Lv.5: Also heal 8 HP
Gain 45 block.
Lv.5: Also heal 12 HP
Gain 70 block.
Lv.5: Also heal 15 HP
Energy, card draw, and healing — the cards that keep your turn going rather than hitting the opponent directly.
Gain 1 energy.
Flat until Lv.10: +2 energy (was +1).
Heal 8 HP.
Draw 2 cards.
Flat until Lv.3: draw 3 (was 2).
Heal 10 HP. Draw 1 card.
Gain 2 energy. Draw 2 cards.
Lv.5: Also heal 5 HP
Gain 3 energy. Draw 3 cards.
Lv.5: Also draw 1 extra card and gain 1 extra energy
Gain 4 energy. Draw 4 cards.
Lv.5: Also heal 15 HP
Gain 5 energy. Draw 5 cards.
Lv.5: Also draw 2 extra cards and gain 2 extra energy
Applies a lasting effect (poison, weaken, strength, regen) instead of an immediate one. Some target the opponent, some target yourself.
Apply 2 weaken for 2 turns.
Flat until Lv.3: 3 weaken (was 2).
Apply 3 poison for 3 turns.
Flat until Lv.3: 4 poison (was 3).
Gain 3 strength.
Flat until Lv.3: 4 strength (was 3).
Apply 3 weaken for 3 turns.
Flat until Lv.3: 4 weaken (was 3).
Gain 4 regen for 3 turns.
Gain 6 strength.
Apply 6 poison for 4 turns.
Lv.5: Also gain 5 block
Apply 10 poison for 5 turns.
Lv.5: Also gain 6 block
Apply 16 poison for 6 turns.
Lv.5: Also gain 10 block
Apply 22 poison for 8 turns.
Lv.5: Also gain 15 block